The school, in line with its methodology of innovation, has put in place the routine classroom use of iPads and interactive whiteboards. In addition, robotics and programming projects have been incorporated from Infant level to Baccalaureate.

  • Osmo Project: during Infant Education, students work the concept of the “Flipped classroom”. They record a video where they explain to their peers how to work with the Osmo device and the iPad to achieve the goal of the educational game.
  • Bee-bot: Primary students are presented with a series of intellectual challenges related to the subjects of language and mathematics so that they can solve them and achieve the goal.
  • 3D printing: during Secondary Education, the subjects of mathematics and art and design work together to design and print three-dimensional figures designed by mathematical functions.
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